![]() ![]() The same goes for your jump if you prefer something other than Triple Jump. Your grenade choice can be preference, as Storm and Pulse grenades are very effective at what they do with their area damage. You can also dodge when near an enemy and then use your Combination Blow melee to set off Lethal Current, which will chain to surrounding enemies as well as use your Combination Blow charge, starting you on the path of lightning destruction. If it’s not your melee that’s buffed, your weapons are. The premise around the build is that Combination Blow has as much up time after each kill as possible while every kill is contributing to Charged with Light and Elemental Wells, enhancing your Super Ability damage, Arc weapon damage, and restoring your dodge and abilities quickly. Now you have the tools, it’s time to show your talent. I used Salvager’s Salvo, Forbearance, Riskrunner, and Trinity Ghoul as notable Arc weapons to pair up with. Font of Might will be connected to Arc weapons so you can synergize this with your weapon loadout also for maximum damage. With Arc, this Exotic blinds upon dodge which helps to keep you alive when surrounded by big mobs of enemies. If you don't have Star-Eater Scales, visit our Legend/Master Lost Sector rotation guide to get them. This build also relies upon two of the Combat Mod types: However, if you can’t hit that right away, there is an Arc 3.0 fragment that can help, which will be explained momentarily. Please note, if you haven’t done so already you must visit Ikora to unlock all Grenades and Fragments for the subclass as some pieces listed here are from Ikora rather than the base setup. That applies to both ‘Thunder Punch’ and ‘Spectral Shock’ builds listed here. Spark of Resistance, Spark of Volts, Spark of Amplitude, Spark of Beaconsĭue to the up-close nature, I would recommend a Resilience stat of 100 for a 40 percent damage reduction while you get in your enemies’ faces. Gambler's Dodge, Triple Jump, Combination Blow, Storm Grenade ![]() Before you know it you’re amplified, producing your own Orbs of Power and basically becoming nearly unstoppable. Your melee gets stronger as you punch and defeat enemies, then you dodge to get the charge back and you keep going until Combination Blow hits a x3 stack. The best part of this for me is the combination. This build revolves around punching and dodging. The builds listed below are predominately PvE builds that focus on that gameplay aspect with how they work and how to get the best results out of them. Both take advantage of the new and powerful Hunter Super Ability, Gathering Storm. These builds will include all mods and elemental armor used to re-create these yourself if you wish to give them a try. The fun build I have pieced together I have titled ‘Thunder Punch’ and the end-game build ‘Spectral Shock’ to show the difference between the two. Now that I’ve had time to get to grips with Arc 3.0, here are my personal two best Hunter builds so far. With the full arsenal now in our hands this has presented great new builds to bring the thunder with Arc 3.0 and establish fun playstyles and powerful builds. Not all of the subclass' Fragments launched on day one, instead, they released following the completion of the reprised King's Fall raid. We are now two weeks deep into Season of Plunder and the latest subclass rework in Destiny 2, Arc 3.0. ![]()
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